Even if he doesn't like to fight too much with enemies who he thinks that aren't strong as him, the most of the ÄRMs that Phantom uses are Guardian. His strongest ÄRMs are in his left arm.
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BABBO
Type: -
1° apparition: AKT. 12; episode 5.
Babbo, or as people say, his "evil version", is the first ÄRM of Phantom, with which he killed Danna during the First War Game and inflicted the baptism of the Zombie Tattoo to Alviss, Lauren and Peta. |
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ZOMBIE TATTOO
Type: Darkness ÄRM
1° apparition: AKT. 12; episode 5.
It's a curse that Phantom does with the "hammer part" of Babbo. A tattoo appears on the body of the person that get cursed and contaminates it as far as it grows the whole of it, so that the person become a zombie. |
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N/A
Type: -
1° apparition: AKT. 92; episode 38.
It's a glass wall with which Phantom protects him from the ememies' attacks, it's very enduring. |
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ARIU MAJU
Type: Nature ÄRM
1° apparition: AKT. 92; episode 38.
It's a fire ball that gets bigger and burst up when it has a contact wih the enemy. |
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VI
Type: Guardian ÄRM
1° apparition: AKT. 144; episode 77.
At first sight, it seems a stuffed rabbit, but when it opens its mouth, he shoots a very powerful rey. |
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IX
Typo: Guardian ÄRM
1° apparition: AKT. 144; episode 77.
Guadian purely difensive, it is defeated very soon from Ginta. |
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VIII
Type: Guardian ÄRM
1° apparition: AKT. 144; episode 77.
A big stone Guardina, that attacks with bare hands his opponent. |
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PHANTOM GLASS
Type: Darknsess ÄRM
1° apparition: AKT. 145; episode 77.
With this ÄRM, Phantom confines his enemy in a glass, from which it's impossible to get out.
In the anime version, when the sand ends to flow in the sand-glass, the opponent dies. |
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SOUL INFINITY
Type: Nature ÄRM
1° apparition: AKT. 146; episode 78.
With this ÄRM, Phantom gathers all the magic power of the normal people who are near him in order to let it become energy with which he will attack his opponent. |
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I
Type: Guardian ÄRM
1° apparition: AKT. 146; episode 78.
Huge Guardian who fights without being scared with a lance. |
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II
Type: Guardian ÄRM
1° apparition: AKT. 146; episode 78.
Useless ÄRM for a fight. |
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III
Type: Guardian ÄRM
1° apparition: AKT. 146; episode 78.
Stone ÄRM, it's really hard to scratch. He has a very strong attack.
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IV
Type: Guardian ÄRM
1° apparition: AKT. 146; episode 78.
Guardian with the skills of appear and disappear how it wants in every place he wants. |
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X
Type: Guardian ÄRM
1° apparition: AKT. 146; episode 78.
The skill of this Guardian it's about a psychological torture, attacking the most important and intimate feelings of a person. |
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PHANTOM CANON
Type: Weapon ÄRM
1° apparition: AKT. -; episode 78.
A big magic power that Phantom produces with his left arm. It's mortal against the enemy. |
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N/A
Type: -
1° apparition: AKT. 148; episode 79.
With the parts that compose his left arm, Phantom can create some little pieces that attacks the enemy and if he wants, they can attach themselves in order to create something stronger. |
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LEMURES
Type: Guardian ÄRM
1° apparition: AKT. 148; episode 79.
Its name let us understand that he's a spirit of the hell. It has a cute face, but this Guardian has no pity for his enemy and fights with its full power. |
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DEAD DRAGON
Type: Guardian ÄRM
1° apparition: AKT. 148; episode 79.
With the shape of a dragon, its attack starts from his mouth, and becomes a fire attack. |