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n/a
Type: -
1° apparition: AKT. 16; episode 6.
It is a particular ÄRM hidden inside the sleeves of his clothes, with which he can attack his enemy without letting him seeing where it is. |
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PYTHON WHIP
Type: Weapon ÄRM
1° apparition: AKT. 18; episode 7.
This ÄRM can reach the enemy everywhere it is located because it has a very long range. Once the enemy if found, he starts to attack. |
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OCTOPUS
Type: Weapon ÄRM
1° apparition: AKT. 29; episode 11.
Some long chains with sharped tentacles that go out from Ian's sleeves. |
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HEALING ANGEL
Type: Holy ÄRM
1° apparition: AKT. 30; episode 11.
Healing ÄRM that can heal every kind of scar. |
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MOON FALL
Type: Weapon ÄRM
1° apparition: AKT. 122; episode 58.
Some sharped arms with the shape of the moon that Ian invented to fight back Ginta's Bubble Launcher. |
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n/a
Type: Weapon ÄRM
1° apparition: AKT. 122; episode 58.
Some big claws that Ian uses in the hand to hand fights. |
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OCTOPUS II
Type: Weapon ÄRM
1° apparition: AKT. 123; episode 58.
Octopus' second version, powered with sharperer and more quick tools of the previous ones. |
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AKUMA NO KIZUNA
Type: Darknsess ÄRM
1° apparition: AKT. 123; episode 58.
This Darkness ÄRM it's about a chain that connect its user to the enemy with a lever. This one absorbs the magic power of the opponent and let it drip down of it. |
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NAGEKI NO HUNDO
Type: Darkness ÄRM
1° apparition: AKT. 123; episode 58.
This ÄRM can undo the power of Holy ÄRMs, that can't be either activated. |
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ARM BRAKE
Type: Weapon ÄRM
1° apparition: AKT. 124; episode 58.
Ian releases all the ÄRMs that he own and throw them against his enemy, so that he can surround him. |
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PERIUNTON
Type: Guardian ÄRM
1° apparition: AKT. 124; episode 58.
As Gargoyle, this Guardian uses a powerful ray to attack the opponent. |